God of War (franchise) – Wikipedia

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His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. God of War. God of War · God of War · Enter the Norse realm · Grasp a second chance · Journey to a dark, elemental world of fearsome creatures.


Game god of war 4 pc

Read Critic Reviews. It was praised for its well-developed orchestral themes, and the creative use of ancient and ethnic instrumentation.


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Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. God of War. Santa Monica Studio. His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.

Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Requires agreement to a 3rd-party EULA. Languages :. English and 17 more. Bad Language, Violence. View Steam Achievements Includes 37 Steam Achievements. Franchise: PlayStation Studios. Share Embed. Read Critic Reviews. Add to Cart. View Community Hub.

There are a total of eight installments in the God of War series and God of War 4 is the latest one. It was released in as a sequel to God of War 3. God of War 4 is the continuation of the canon God of war chronology and it is different from all the previous installments. This one is more focused on Norse mythology, instead of Greek mythology. In this game, you see an older Kratos with his son Atreus. The game was launched in and is exclusively available only for PlayStation 4 players.

God of War 4 is an engaging action-adventure game developed by Santa Monica Studio. The game is published by Sony Interactive Entertainment on 20th April However, the game is only available for PS4 players. Being the eighth installment of the God of War series, it is different from all the other releases. It is a sequel to the game but is more focused on Norse mythology.

The majority of the game is set in the ancient lands of Scandinavia in the realm of Midgard. The main highlight of the game is that there are two protagonists, Kratos and his son Atreus. None of the previous installments had two protagonists. This is one thing that makes the game more engaging for players. The eighth installment also comes with a major change in gameplay.

In this game, Kratos uses a magical battle axe, instead of his double-chained blades that we witnessed in the other installments. The game also uses an over-the-shoulder free camera, instead of the fixed cinematic camera in the previous games. This is the first 3D AAA game to feature a one-shot camera.

Other new features include role-playing gaming elements. The game received a lot of critical acclaim upon its release. Critics and gamers loved the game because of its excellent storyline. The game also features amazing graphics, well-defined characters, good music, and great art direction. God of War 4 is by far the best installment in the entire series. The changes incorporated in the game have made it more interesting for gamers.

It was also awarded several times. The game sold more than 10 million copies in just a month of release. God of War 4 is a third-person action-adventure game featuring an over-the-shoulder free camera. The good thing is that the game is presented in a continuous shot without any loading screens or camera cuts. Be better,” Kratos tells him after taking a careless shot at a deer.

Kratos, meanwhile, is an emotionally distant father who projects his own issues on other people. Their relationship evolves organically as they take on the world together, but Sony Santa Monica was smart to let side characters do some heavy lifting as well. One character introduced halfway through is easily the best part of the game, a wise old grandpa figure brimming with useful advice and stories to fill the dead air while the trio boat around Midgard.

For as good as God of War’s characters and stories are, my strongest memories all revolve around one of the greatest weapons in videogames: the Leviathan Axe. The axe is your primary weapon and do-it-all multitool throughout the entire game. It can pry open doors, destroy obstacles, freeze machinery in place, or be thrown the length of a football field to nab hard-to-reach loot.

In combat, the Leviathan is a gratifying balance of heft and speed that hits a lot harder than Kratos’ old Blades of Chaos. Here, again, Sony Santa Monica leverages Kratos’ supernatural might to let you do impossible things with an axe, like cleave three enemies in half with a single move. Then there’s the Leviathan’s other perk. It feels just as cool as it looks and doesn’t stop being cool for dozens of hours.

Axe combat translates surprisingly well to keyboard and mouse, too: left and right mouse are standard attacks and you have to hold Ctrl to ready a throw.

It was a good sign for God of War’s default keybindings when I instinctually called back the axe by pressing the standard R reload key and it totally worked. That said, reaching for Ctrl might become a nuisance after a while if you don’t have pinkies of steel. You can chuck the axe like a boomerang for a quick attack that bounces off enemies or throw it overhead for a harder hit that sticks and freezes them in place.

It often made sense for me to leave that pinned enemy in place, because axe-less Kratos can still fight with his two meaty fists. Because nothing in God of War goes to waste, unarmed combat is an entirely different beast with its own skill tree and advantages. Once fully staggered, Kratos can seal the deal with an instant execution straight out of Doomguy’s library of glory kills.

These spectacle kills are so satisfying that I was constantly looking for an excuse to lose the axe and go full boxer. Backing up Kratos at all times is Atreus, who has a dedicated button to command him to shoot arrows at whoever you’re targeting. This on-the-fly weapon swapping creates fun improvisational brawls that compliment every fighting style.

I can keep spamming light attack, or I could go full galaxy brain by pinning the biggest guy in place with the axe, beating fodder zombies to a pulp, and recalling the axe at just the right angle to slice through an enemy on the way back.

When the stars align, I’m chaining moves in a literal combat loop. Everything matters at the same time, even if I could one-trick with the axe through most of the game.

You get more cool stuff as the story progresses that you’re best off seeing yourself, so much that I was a little overwhelmed by choice in the back half of the game. I tried hard to make the most out of every awesome way I have to kill stuff and yet Atreus would still berate me for not asking him to shoot arrows enough.

I’m sorry kid, I just get carried away with axe headshots and forget about your wimpy arrows sometimes. Nvidia’s upscaling tech has gotten so good I’m not sure why you’d ever flip it off when it’s available. My second God of War playthrough was my best playthrough, and it had everything to do with the higher framerate I enjoyed with this PC port.

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